Equities research analysts predict that TAKE-TWO INTERACTIVE SOFTWARE, INC (NASDAQ:TTWO) will announce sales of $918.14 million for the current fiscal quarter, Zacks reports. Twenty analysts have issued estimates for TAKE-TWO INTERACTIVE SOFTWARE’s earnings. The lowest sales estimate is $886.20 million and the highest is $944.00 million. TAKE-TWO INTERACTIVE SOFTWARE reported sales of $1.57 billion in the same quarter last year, which would suggest a negative year over year growth rate of 41.5%. The firm is expected to report its next earnings results on Wednesday, February 5th.
On average, analysts expect that TAKE-TWO INTERACTIVE SOFTWARE will report full year sales of $2.85 billion for the current fiscal year, with estimates ranging from $2.80 billion to $2.89 billion. For the next year, analysts anticipate that the company will report sales of $2.85 billion, with estimates ranging from $2.65 billion to $3.18 billion. Zacks Investment Research’s sales calculations are a mean average based on a survey of sell-side research analysts that that provide coverage for TAKE-TWO INTERACTIVE SOFTWARE.
TAKE-TWO INTERACTIVE SOFTWARE (NASDAQ:TTWO) last posted its earnings results on Thursday, November 7th. The company reported $2.02 earnings per share (EPS) for the quarter, topping the Thomson Reuters’ consensus estimate of $1.24 by $0.78. TAKE-TWO INTERACTIVE SOFTWARE had a return on equity of 26.81% and a net margin of 11.14%. The firm had revenue of $950.50 million for the quarter, compared to analyst estimates of $926.91 million. During the same quarter in the prior year, the company earned $1.05 EPS. TAKE-TWO INTERACTIVE SOFTWARE’s revenue was up 62.9% on a year-over-year basis.
NASDAQ TTWO traded down $1.15 during trading hours on Friday, hitting $121.96. 896,142 shares of the company were exchanged, compared to its average volume of 1,923,455. The company has a 50 day moving average of $121.20 and a two-hundred day moving average of $120.19. The company has a quick ratio of 1.46, a current ratio of 1.48 and a debt-to-equity ratio of 0.05. TAKE-TWO INTERACTIVE SOFTWARE has a 52-week low of $84.41 and a 52-week high of $135.70. The firm has a market cap of $13.75 billion, a price-to-earnings ratio of 31.43, a PEG ratio of 4.29 and a beta of 0.70.
Institutional investors and hedge funds have recently added to or reduced their stakes in the company. Commonwealth Bank of Australia grew its stake in TAKE-TWO INTERACTIVE SOFTWARE by 36.6% during the 2nd quarter. Commonwealth Bank of Australia now owns 325 shares of the company’s stock worth $35,000 after buying an additional 87 shares during the last quarter. We Are One Seven LLC grew its stake in TAKE-TWO INTERACTIVE SOFTWARE by 2.4% during the 3rd quarter. We Are One Seven LLC now owns 3,963 shares of the company’s stock worth $497,000 after buying an additional 94 shares during the last quarter. Capital Investment Advisory Services LLC grew its stake in TAKE-TWO INTERACTIVE SOFTWARE by 27.0% during the 3rd quarter. Capital Investment Advisory Services LLC now owns 447 shares of the company’s stock worth $56,000 after buying an additional 95 shares during the last quarter. Farmers & Merchants Investments Inc. grew its stake in TAKE-TWO INTERACTIVE SOFTWARE by 45.9% during the 3rd quarter. Farmers & Merchants Investments Inc. now owns 318 shares of the company’s stock worth $40,000 after buying an additional 100 shares during the last quarter. Finally, Kistler Tiffany Companies LLC grew its stake in TAKE-TWO INTERACTIVE SOFTWARE by 22.8% during the 2nd quarter. Kistler Tiffany Companies LLC now owns 571 shares of the company’s stock worth $65,000 after buying an additional 106 shares during the last quarter. Institutional investors and hedge funds own 90.92% of the company’s stock.
TAKE-TWO INTERACTIVE SOFTWARE Company Profile
Take-Two Interactive Software, Inc develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company offers its products under the Rockstar Games and 2K labels, as well as under Private Division and Social Point labels. It develops and publishes action/adventure products under the Grand Theft Auto, Max Payne, Midnight Club, and Red Dead names through developing sequels; and offers downloadable episodes, content and virtual currency, and releasing titles for smartphones and tablets.
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