Swiss National Bank boosted its holdings in shares of TAKE-TWO INTERACTIVE SOFTWARE, INC (NASDAQ:TTWO) by 2.6% during the first quarter, according to the company in its most recent filing with the Securities and Exchange Commission (SEC). The firm owned 379,600 shares of the company’s stock after purchasing an additional 9,700 shares during the period. Swiss National Bank owned about 0.34% of TAKE-TWO INTERACTIVE SOFTWARE worth $35,823,000 at the end of the most recent reporting period.
A number of other large investors have also made changes to their positions in TTWO. Alerus Financial NA grew its holdings in shares of TAKE-TWO INTERACTIVE SOFTWARE by 0.4% during the 4th quarter. Alerus Financial NA now owns 27,459 shares of the company’s stock worth $2,827,000 after acquiring an additional 96 shares during the period. Securian Asset Management Inc lifted its position in TAKE-TWO INTERACTIVE SOFTWARE by 1.1% in the 4th quarter. Securian Asset Management Inc now owns 11,779 shares of the company’s stock valued at $1,213,000 after acquiring an additional 123 shares in the last quarter. Daiwa Securities Group Inc. lifted its position in TAKE-TWO INTERACTIVE SOFTWARE by 2.3% in the 1st quarter. Daiwa Securities Group Inc. now owns 5,539 shares of the company’s stock valued at $523,000 after acquiring an additional 125 shares in the last quarter. Evolution Wealth Advisors LLC lifted its position in TAKE-TWO INTERACTIVE SOFTWARE by 17.1% in the 1st quarter. Evolution Wealth Advisors LLC now owns 857 shares of the company’s stock valued at $81,000 after acquiring an additional 125 shares in the last quarter. Finally, First United Bank Trust lifted its position in TAKE-TWO INTERACTIVE SOFTWARE by 1.7% in the 1st quarter. First United Bank Trust now owns 8,001 shares of the company’s stock valued at $755,000 after acquiring an additional 130 shares in the last quarter. Institutional investors own 93.73% of the company’s stock.
In other TAKE-TWO INTERACTIVE SOFTWARE news, CEO Strauss Zelnick sold 25,000 shares of the stock in a transaction dated Wednesday, June 12th. The shares were sold at an average price of $108.74, for a total transaction of $2,718,500.00. The transaction was disclosed in a filing with the Securities & Exchange Commission, which is accessible through the SEC website. Also, insider Daniel P. Emerson sold 8,758 shares of the stock in a transaction dated Monday, June 17th. The shares were sold at an average price of $109.92, for a total transaction of $962,679.36. The disclosure for this sale can be found here. Insiders sold a total of 178,607 shares of company stock valued at $17,306,975 in the last quarter. 1.07% of the stock is currently owned by company insiders.
NASDAQ:TTWO opened at $113.53 on Friday. The stock has a market cap of $12.76 billion, a price-to-earnings ratio of 29.26, a price-to-earnings-growth ratio of 3.53 and a beta of 0.83. TAKE-TWO INTERACTIVE SOFTWARE, INC has a one year low of $84.41 and a one year high of $139.91. The business has a fifty day moving average of $108.40.
TAKE-TWO INTERACTIVE SOFTWARE (NASDAQ:TTWO) last posted its quarterly earnings data on Monday, May 13th. The company reported $0.32 EPS for the quarter, missing the consensus estimate of $0.39 by ($0.07). TAKE-TWO INTERACTIVE SOFTWARE had a return on equity of 25.62% and a net margin of 12.51%. The company had revenue of $488.40 million during the quarter, compared to analysts’ expectations of $500.86 million. During the same quarter last year, the company earned $0.70 earnings per share. The company’s revenue for the quarter was up 18.7% on a year-over-year basis. On average, equities research analysts expect that TAKE-TWO INTERACTIVE SOFTWARE, INC will post 2.88 EPS for the current year.
TAKE-TWO INTERACTIVE SOFTWARE Company Profile
Take-Two Interactive Software, Inc develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company offers its products under the Rockstar Games and 2K labels, as well as under Private Division and Social Point labels. It develops and publishes action/adventure products under the Grand Theft Auto, Max Payne, Midnight Club, and Red Dead names through developing sequels; and offers downloadable episodes, content and virtual currency, and releasing titles for smartphones and tablets.
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